These skills are no longer used: Spot
Perception (Wis): Spot and Listen combine to form the skill Perception. Any bonus that applies to one of these skills applies to Perception –although a bonus can not be gained from the same source more than once (for example, elves receive a +2 racial bonus to Spot and Listen, this would translate to only a +2 to Perception, not +4). The Alertness feat should be replaced with Skill Focus (Perception).
Class Skill: Perception is a class skill for any class that lists either Spot or Listen as a class skill.
Synergy Bonus: Perception grants a +2 synergy bonus to Search and to Sense Motive.
Use Untrained? Yes
Stealth (Dex): Hide and Move Silently combine to form Stealth. Any bonus that applies to one of these skills applies to Stealth –although a bonus can not be gained from the same source more than once. The Stealthy feat should be replaced with Skill Focus (Stealth).
Class Skill: Stealth is a class skill for any class that lists either Hide or Move Silently as a class skill.
Use Untrained? Yes
Magical Lore (Int): This skill replaces Spellcraft. Any bonus that applies to Spellcraft applies to Magical Lore.
Usage: Magical Lore is used to identify an active magical effect, per the Spellcraft skill (PHB, p.82), and can also be used as a standard action to identify magical items. The DC to do so is (25 + Item Level). You cannot take 10 or 20 on this skill, but studying the item for an hour grants a +10 bonus on the skill check to identify the item.
Magical Lore can also in some situations be used to manipulate magical energy (to deactivate a magical ward, for example, or to siphon energy from an onging effect into another). These manipulations should not duplicate an existing spell or deal direct damage; the DC and time requirement of these types of actions are at the DM’s discretion.
Retry: One check is made on the first attempt to identify an item, and another can be made after 1 hour of study. No further attempts can be made until your Magical Lore skill improves as part of a character level up (either through a feat or skill ranks)
Class Skill: Magical Lore is a class skill for Bards, Clerics, Druids, Sorcerers, and Wizards, as well as any other class that lists Spellcraft as a class skill.
Synergy Bonus: Magical Lore grants a synergy bonus to Use Magic Device, and to Craft (Alchemy) when used to identify a potion.
Use Untrained? No.
Martial Lore (Int):
Usage: Martial Lore can be used to identify and appraise arms and armor, to size up opponents, and to gain a tactical advantage in combat.
|20+ Item Level||Standard||Identify and appraise a Weapon, piece of Armor, or Augment Crystal. Handling the item for 5 minutes grants one retry with a +5 on the check, but no further attempts can be made until your skill improves via skill ranks or feats.|
|10+ Target’s CR/ Level||Move||Determine Target’s Base Attack Modifier relative to yours (higher, lower, or the same). An exact number can be determined, but the DC of the check increases by 5. Retry allowed.|
|15+ Feat’s Requirement Level*||Immediate||Identify a combat feat** as it is used. If multiple feats are used at once, the DC is determined by the lowest level feat; for every 10 points by which the DC is exceeded, another feat can be identified. Each feat need only be identified once per combatant – for example, if a fighter uses both Weapon Focus and Improved Critical, Weapon Focus can be identified one round and Improved Critical the next. Retry allowed.|
|10+ Target’s CR/ Level||Swift||Determine Target’s general hit point level (Uninjured, Barely Injured, Wounded, Badly Wounded, Near Death), and ongoing status effects (Fatigued, Shaken, etc.). Retry Allowed.|
|Opposed||Free||Before initiative is rolled at the start of combat, one combatant on each side may make a skill check to determine tactical advantage. The winning combatant and all allies within 30’ may take a 5 foot step before rolling for initiative. This check cannot be made in the surprise round. Retry allowed.|
- Requirement Level (RL) is calculated as Base Attack/Level requirement, +1 per feat or ability score requirement to learn the feat. For example, Weapon Finesse is RL of 1 (Base Attack +1), while Whirlwind Attack is RL 9 (Base Attack +4, Ability, 4 Feats)
- Combat feat is generally any feat that is available as a fighter bonus feat or that grants a special attack or defense in combat (Such as Divine Armor)
Class Skill: Martial Lore is a class skill for Barbarian, Fighter, Monk, Paladin, Ranger, and Rogue. Generally, classes that use the best Base Attack Modifier (equal to level) may receive Martial Lore as a class skill, as well as a few other classes that are heavily focused on combat.
Synergy Bonus: Craft (Arms and Armor) grants a synergy bonus to Martial Lore checks to identify equipment. Martial Lore grants a synergy bonus to Knowledge (History) and Knowledge (Local) checks to gain information about battles and wars.
Use Untrained? No.