Tag: rules

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  • New Skills

    These skills are no longer used: Spot Listen Hide Move Silently Spellcraft h2. *New Skills:* *Perception (Wis)*: Spot and Listen combine to form the skill Perception. Any bonus that applies to one of these skills applies to Perception –although …

  • Dork 20 Cards

    (Published by Atlas Games) All players start the game session with four cards dealt from the Dork20 Deck. These cards are used by players to modify rolls, boost abilities, or otherwise change the circumstances that characters find themselves in during …

  • 0 Level Spells

    (from the Pathfinder RPG system) 0-level spells (known as cantrips for arcane caster, and orisons for divine) work a bit differently. For all spell-casting classes, ignore the column for 0 Level spells under "Spells per Day" * Prepared Casters ( …

  • Action Points

    (Adapted from WotC's _Unearthed Arcana_) Action points work like one-shot magic items that give characters means to affect game play in significant ways: by improving important rolls or unlocking special abilities. h3. Getting Action Points …

  • Chase Rules

    These rules assume you are using a full round action to pursue or elude another character who is also using full round actions to move. h5. Determine Starting Distance. When the chase starts, the GM should determine how far away from each other the …

  • Stat Blocks

    h3. Basic Creature:

    table{font-family:arial;font-size:8pt;line-height:normal;width:350px;border:1px solid black}. {background:#666;color:white}. | %*Creature Name*
    _Creature Type_% |>. %* …

  • Opposed Rolls

    I've never really liked the way opposed rolls work in 3.5 Edition D&D. Since both players are rolling, it effectively doubles the range of the results you can wind up with, making it more variable than I'd like. Looking at Pathfinder and 4E D&D, it …

  • Disabling Effects

    Effects that take a combatant out of a fight for a few turns, like _hold person_, _sleep_, or Stunning Fist are interesting and useful tactical weapons. But, when used against a Player Character, they can be a lot like saying "Hey you, stop having fun …

  • Party Unity

    h1. Party Unity A team is far more effective than a mere group of individuals, and adventurers that can rely on each other can be even more effective in a hostile world though a mixture of heartened resolve and efficient tactics. This trust in one's …