Dragonbone Kingdoms

Into the Tunnels

Recovering from the battle that nearly destroyed them, Platinum Expeditions delves further into the caves beneath the Spinestone Mountains.

After forcing open a large set of doors that took four bodies and a set of drake skeleton teeth, the party followed a set of tracks embedded in the floor into a large room. Prodded forward by the detection of a magical aura, Brundle and Merrilyn, with their dark vision, moved further into the room, discovering shelves, large barrels, and a rotting, moss-infected dwarf. Clearly dead, Merrilyn suspects that the moss itself is keeping the creature mobile.

Before they’re able to analyze it further, however, the dwarf attacks. Within seconds, the party is surrounded by more dead humanoids, all covered with the same yellowish fungus, which is also covering the walls and floor in great patches. They party attacks, but soon discovers that many of their attacks do more harm than good: cold spells only cause more fungus to appear on the bodies, and slashing the bodies cause them to explode in a fine yellow mist. Merrilyn and Thistle soon fall prone to the poisonous air.

Soon, the door slams behind them, and a shriek is heard across the room. After realizing that their weapons are useless against the exploding horde, Brundle and Cyrus run towards the horrifying scream, Brundle diving between two shelves while Cyrus climbs up and over them. They find a corpse, coated in the same yellow fungus, with its intangible double standing beside it, screaming in horror as it tries to wipe away the unseen moss. Both fighters attempt to subdue the spirit, but both are blasted backwards by an unseen force.

Meanwhile, the zombies are taken down by a combination of Carol’s holy power and not-so-holy babies and Thistle and Lilliana’s fire spells. Cyrus takes down one zombie, strong constitution allowing him to fight through the putrid cloud it emits, and the party soon turns to the spirit, which it makes short work of now that their ample firepower can be turned towards what is essentially a supernatural trap.

After searching the bodies and finding a Rod of Frost, two gems, and a large amount of gold, the party resupplies itself as best as possible before turning back to the first room and attempting the other door, with Brundle taking advantage of his newly-acquired long-range lock-springing skills. Sending Trapfinder the goblin skeleton ahead, with Cyrus and Lilliana casting Spark spells to light the way, the Expedition soon stops, realizing that their footsteps are much more pronounced than they should be. Unsure if it’s a magical enhancement or simply an acoustically live chamber, Brundle casts a Silence spell on the party rather than attract any undue attention.

The group soon comes upon a room with two large portcullises and a catwalk surrounding it, reminiscent of a prison yard. Lilliana deals with the portcullises quickly, flying overhead and pulling two cranks to raise them. In one corner of the room, they come upon a footlocker filled with crossbow bolts of the normal and (after firing one against the wall) tangling variety. Cyrus scoops them up, while the rest (four cases worth) are added to the Bag of Holding for future use.

In the next room, the prison theories are confirmed as Platinum Expeditions comes across an abandoned cellblock. Somewhat abandoned, that is, as two Hook Horrors emerge from the dilapidated cells and attack the party.

Thistle makes the first move, flying forward as a crow before landing in front of one of them, shifting her shape into that of a dire rhinoceros in mid-flight. Brundle also jumps into the fray, doing major damage to one of the Horrors before taking some licks of his own, getting chomped hard by his target’s friend.

Carol does not leave unscathed, either, with one Horror shattering her jaw.

As all this is happening, dragonhead sculptures lining the walls light up, and a booming voice orders everyone on the floor back to their cell, stunning any who don’t comply.

The battle is fierce, but Platinum Expeditions takes down the beasts. Finding a nest in one of the abandoned cells, the group finds a large cache of platinum pieces, as well as a set of magical gauntlets and gloves that create unlimited javelins.

The delve continues…

Darker Times
A letter from Brundle Vin to Vashara Le'Sheen

I hope it is alright that I am writing to you and I hope this letter has reached you safely and in good health. I have sent word to my niece at the University with this note and a small portion of the feather you left behind to see if she or others she trusts at the university could help to track you down.

I wish I was writing under better circumstances but I am afraid I do not have good news for you. While at camp yesterday evening we were set upon by a group of illumians lead by our fellow compatriot, Kaneda. Kenada demanded the book which we both know I gave to that dragon, and when I told him it wasn’t currently in my possession he and the six other illumians in his company drew weapons and attacked us. They were very powerful, and I think they came very close to overpowering us, bringing Cyrus, Thistle, and a newer travel companion , Lilliana, right to the edge of death. As much as we pleaded with Kaneda to change his tactic he would not yield and eventually fell at the end of my own blade. A large part of me believes that this was some impostor, as this adversary fought with a different skill set than Kaneda was used to and carried a completely different set of magic equipment and weaponry than Kaneda had. (like a greatsword that can turn into bracers, short swords, and a shield) He also had a suit of armor which was magically disguised to look like what we would be familiar with. That said, my heart is now clouded with the fact that I may have killed a man that in my mind I still consider to be a friend. My heart warmed when I saw him and I real in disgust in his tragic end.

That night we were also set upon by some goblins riding some very horrible beasts called red spawn. We had fought a similar patrol recently and they are very worthy adversaries. Carol turned one of the beasts in our first encounter into one of her babies she named “Freckles” (I know you don’t like these things, but they have come in fairly handy in keeping us alive) Freckles died (died again?) in this encounter but the rest of us managed our way through okay. And in good old Carol fashion Carol turned one of the spawn into her new “Freckles”.

The next day we set forth on our journey to recover what we believe to be a powerful green crystal that was delivered to a hobgoblin in the spinestone mountains before it falls into even more dangerous hands. Under ground we go again, which I know is one of your favorite places to be. Right at the start we face one of the deadliest opponent’s Platinum Expeditions has ever encountered. I believe Merrilyn called it a Rast. it’s gaze left many in the group paralyzed including Lillina who it dragged into its firey dwelling before we forced it out to fight the rest of us. This was another perilous encounter leaving Merrilyn, and Lilliana, each to the edge of death and paralyzing portions of the group for chunks of the encounter. Here Merrilyn’s use of a newly found wand of cold orb is what separated us from being on the creatures menu. If this is what is at the entrance, who knows what horrors yet await us.

But I’m beginning to get off topic. I know things ended badly, but I believe you have love in your heart for Kaneda. I for one choose to believe he is still alive and hope to try to find him as soon as we can get this item out of evil hands. But I can’t leave my current quest, there are too many depending on me. If you have it in your heart to find him or look for him in the instance I never make it out of this forsaken place I will be in your debt. Hell, I’m in your debt anyway. We probably would have never made it this far without the time we were able to spend fighting along your side. Every time one of our new compatriots asks what happened with you and Kaneda my heart sinks a little and I try to avoid the topic.. I’m embarrassed that we failed to make you feel at home within the group and give you the respect you were due. I consider you, like Kaneda, a friend, a brother (or sister) in arms, and someone I’d trust my life with and someone I’d put myself on the line for in order to protect. If you ever have a change of heart, know there is at least a gnome who would welcome you back with open arms.

Be brave, be safe,

Whereat Carol Reports to Her Temple AAGAIN!
(11/17/13 session)

A good day to raise a tankard to Olidammara!

I was raising my fourth when I received your mmmissive to send in my report. I’m certain our tricksy god appreciated your “gentle” reminder. This rash bettter go away soon!

In teh meantim I write you now.

In reshent days we received a map from Lyra (who’s totally into me) to a former fortress of hers. It was delivered to her by a group of hobgoblins glamored to look like elves and humans.

(Why did she need a map to get to her own fortress?)

Inside theis fortress theres a green crystal. We’re gonna get it. Suppossedly tis’ the “Manifestation of the Empresses Will” OOOOooooOOOOOOooooo! and it’s super duper dangerful.

So before we left! we spread the rumor that we was lookkn for Cyrus’s sister. Cyrus says he likes her butt. heh.

Bandit attacks in entsns dwarf big red lizzard attack? Ah I just spilled my drink. best gegt another!

So! witht he map, we decided it was gonna tak 5 days to get to where we needed to get. First day was boring. BOOORRRINGGG1

sTART OF THE SECOND DAY we decided to send the horses badk to the port town, Cullenfast cause it was all climby climby after that. we cept the ponies as pack though. Theyr’e really good at carrying stuff we need. We sent 8 gold with the horses and a note asking for 20 days of stableing.

So! We began climing up the mountain. I gotta say. Stoneshape ROXXXXX! i MADE this awesome path with the Stoneshape and then almost fell off of it. GO ME! Aftwrds I summoned earth elemental dudes to make us a shelter. THEY ROXXX TOOOOOO! And getta (is that how you spell her name?) made up pots of ressist elements. Brundle (is that how ou spell HIS name?) was scared theyd make him all horney again. I don’t think I dramk one.

So! Day 3! Mor Stoneshapping and suummongoing earth elementalists to get us up the mountain1

Here’s where I get awsome. On Day 4 I was in the middle of this awesome, like I said, Stoneshape job when this loud “Blahp!!!” sound and gust of flame made us crap ourselves. 2 fire drakes each with a goblin spear dude and a goblin bow dude mounted on them . Isaid “mounted.” heh.

Anywhosers, Brundle whooped some serious barabaric gnomishnesss all over them and killed them all. It waqs REALLLY sweet. and I made thre new skellies! whoopWhoop!

Later I discovered thru my superior coolness that those weren’t fire drakes. The’re called “Red Spawn” in this kneck of the woods.

Oh wait! We didn’t kill em all righ away. We talked to one. He said something like, " we’d rode from garah-esh, a fortress in a valley." He told us that there’s like 2 other patrols iwth a host campled outside. And that there’s theese tunels under into the fortress through these 2 ruined towers. New Verelian border is a total tunnerl entrance…..somthing…somethingl…..Emerald Scourge reborn, the undying lord of tegalen, “Thontalak reborn”.

she sounds like a complte badass. legend says taht she could travel instantly between fortresses which eventually blew up. Speaking of which, I need to instantly travel to the loo in a mo. Seven tankards can really go through a girl!

So! On Day 5 after we rested up cause those Red Spawn hurt somthing fierce I noticed this eye. Seriously, an eye. It was the size of a big orange, watching our camp. Seriously icky. It pooofffed awa tho.

It’s kinda earie to think you’re being watched an no onne’s paying coin.

So we got to the tower at the middle of Day 5 and decided to head back in in good light so we made camp for th night. Oh, the tower was ruined from all the exploding. But then! Remember Kaneda? I always liked him. Well he showed up that night with, like a gagillion illumiens and asked for teh book from Brundle but brundle gave it to the dragon chickie (who was super hot) a while back. Kaneda was piiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiissssed.

I’m not concerned. We’ve got a ghnome full of kickass!

So! That’s all I got. Gonna pee.

If i could me glamored. I’d be a fairie with gossamer wingssssszzz.

Quiet Days
In which the party "rests"

This was a time where we knew the battle ahead would be fierce and dangerous, and perhaps more than we bargained for. The Reborn Talon is looming large in our minds, a great shadow on our party, and it is clear that there are those who would wish us ill and would sow dissent in our ranks.

Several of us received missives from those that would want us apprehended—the Carthians clearly view us as a threat and have pushed for our apprehension and death both through official channels and through their underground networks. What they hope to ultimately gain from us besides our deaths I am unsure—their connection to the Reborn Talon has not fully snapped together in my mind—I feel I am missing something—a final brushstroke that would make the painting make sense. Perhaps we will find that in the Spinestones.

Two of these missives were meant to bribe Lilliana and Carol and force the apprehension of the rest of the party. They both decided to contact the persons mentioned in the messages which resulted in more complications than I care for—Lilliana and Carol are straightforward, and not used to subterfuge. Lilliana was threatened and gave more information than she should have, forcing us to move from our lodgings at the Lonesome Jug, and though Carol was able to interact with Adwin with more success, and perhaps lay a false trail, I’m a little leery of plans that result in having Cyrus knock her out.

Brundle’s message from Peony frankly worries me—I don’t think the Carthians, the Red Masks, or anyone else would hesitate to harm her should they wish to torture Brundle. And I too received a message, but am uncertain of its portents. Pouring from the fiddle inherited from my mentor were the words “They seek <unclear> life <unclear> crystal.” Something is stirring. And the other news received via the Conor impersonator, and his words on Jeranil Talinos, fill me with worry.

But this was ultimately a quiet time for the majority of us, a time to get to know one another better: Brundle’s professionalism, Thistle’s easy humor, Cyrus’ ability to work out his feelings through violence, Lilliana’s packing prowess, Carol’s penchant for a absorbing drink (never drink with her, if you know what’s good for you), and Gedda’s…whatever Gedda’s good at.

We sailed to Cullensfast, and what awaits us in the Spinestones…that remains to be seen.

Session 22: Rock the Boat

The party is exhausted, largely out of spells, and trapped on a boat with a pair of homicidal halfling assassins. While the first has the group distracted, the other invisibly steals up on Brundle and buries a dagger in his back. While the wound doesn’t appear too severe, the gnome almost immediately spasms and falls to the floor, poisoned and near death.

The twins are dangerous foes, capable of draining the party’s remaining magic and using it against them; one of them steals Merrilyn’s remaining healing magic, while the other goes after Thistle, wrenching control of her Flame Blade away from her and using it to terrible effect. The battle is tense, as the cagy halflings can easily get the remaining heroes off-guard and launch powerful sneak attacks, but the party is able to divide and overpower them. Cyrus decapitates one with a critical blow, and the other falls to the combined efforts of Thistle, Carol, and Lilliana.

Finally free to rest and recover, the party makes it to Howlett. Carol is able to cure the poison afflicting Brundle, but he is still very weak Sailing up the Sathir River, they see signs of the ongoing war against the Reborn Talon. The port town at the mouth of the river shows an increased military presence, and the ship passes a devastated halfing caravan on the banks of the river. Disembarking to investigate, they find no survivors, although from the number of burned wagons, it appears just over half of the halflings (and their hounds) were killed. The whereabouts of the others are unknown. The destruction is complete, and there is no salvageable equipment among the burned wagons. Cyrus tracks the attackers a short distance, and finds a tell-tale sign of magical transportation, a circular pattern burned into the grass.

The group continues to Kestral and meets again with Queen Sathirin and Relerian Ambassador Reler’issa Tuomon to report their findings in Carthia. They learn that the Carthian delegation to the Council has withdrawn from Kestral, citing security concerns; Kaffrey has sent troops to support the war against the Talon, and Releria has been curiously reluctant to respond to the situation. The party then meets with Dunphy on behalf of the Jesting Shadows who gives them a little more information about the attacks on the halfling caravans: apparently numerous caravans have been hit by groups of hobgoblins apparently led by an elf in white robes.

The party returns to their old haunt, the Lonesome Jug, to ponder their next move.

Session 21: Consequences

The party’s captive says that his group had been watching Laila for weeks, to make sure she didn’t talk about a mission she did for the Masks; when the party, known to have contacted her, made their move against “Conor” and the Red Masks’ operation in Mendoros, the leader of the Masks, Jeranil Talinos gave the order to liquidate Laila and her network. With some forceful interrogation, he states that the elf made a delivery to the Spinestone Mountains, but he doesn’t know what the parcel was. He tells the party that if they want her alive, they need to find her before “the twins” do, but doesn’t give any more information about those mysterious hunters. Unable to take the time to get him to the proper authorities, the party kills him mercifully and tries to find Laila.

Leaving the sewers, the party sets their best tracker, Buttercup, to follow the elf’s trail. Buttercup sets of briskly through the city, but ultimately leads the party back to their own inn near the University, the Boar and Cat. While it seems that Buttercup lead the group astray, the party is shocked to find Laila waiting for them in Merrilyn’s rented room. She angrily blames the group for the Red Masks’ attack, and demands that they get her out of Mendoros safely – she has a ship waiting in Immerick to take her to Kestral, and agrees to tell them about the delivery she made for the Masks. The party agrees and they set out immediately.

They are ambushed at one of the elevators from the University district by a group of city guards, although Brundle and Cyrus identify them as Red Masks. The guards confront them on a busy street and loudly accuse them of various crimes, including murder, drug-running, coercion, aiding a smuggler, and necromancy. The charges are largely true, but the silver-tongued Merrilyn does a remarkable job rallying public support, and many in the crowd are unconvinced by the guards’ accusations.

While the two groups fight, Brundle and Lilliana spot that two of the guards’ deputies are wearing dire-looking skeletal amulets; Brundle recognizes that Conor Damilus was wearing an identical amulet when the Red Masks attempted to assassinate the Carthian ambassadors to the High Council. When one of those thugs is badly wounded, the amulet appears to drain the remainder of his life-force, and a hideous undead creature erupts from his body. The Boneclaw is a horrific and dangerous enemy, and while the group is victorious (and manage to subdue the thug who wears the other amulet), they are badly drained. The group has few magical reserves available, and is greatly in need of rest after nearly twenty-four hours of activity; unfortunately, the still have a long way to go to get Laila to safety.

As Platinum Expeditions takes a ferry down the river to the port town of Immerick, Brundle and Carol manage to safely remove the amulet from the subdued thug – no small task, given the way the evil device had burrowed deeply into the man’s chest. Once at the dock, they send the thug on his way and decide to board the ship with Laila and return to Kestral.

Laila explains that she was hired by the Masks to transport a package through Carthia to an old fortress in the Spinestone Mountains. Using her divination magic, she determined that the package was a green crystal in a steel coffer. While it was obviously magical, she was unable to determine it’s function. The recipient of the object was a hobgoblin, magically disguised as a half-elf. She states that she was forced to complete the delivery by her Red Mask escorts, and has regretted being under their dominion since taking that job. Cyrus offers to introduce her to agents of the Jesting Shadows once they reach the relative safety of Howlett.

About an hour after leaving port, it becomes clear that the party is not alone on the ship: a smug and dangerous looking halfling appears out of thin air on the deck. He states quite matter-of-factly that since Laila has said too much, he and his brother can’t allow anyone to leave the ship alive.

Session 20: No More Games

The party has earned the trust of the man pretending to be Conor Damilus and have been given a job opportunity in northern Carthia; “Conor” has offered to work as a fence and support for any raiding and banditry the party gets up to in the northern farmland. The group is unwilling to engage in that kind of activity though, and decides they’ve spent enough time on this particular mission. They arrange a meeting with the man as a complete group, speak with him long enough to determine a definite connection with the Red Masks, and then attack him.

“Conor” proves a skilled mage, and with his bodyguards and a formidable dwarven construct providing back-up, he gives the party a fair amount of trouble before he is eventually overcome. The party managed to seal the building and prevent the mage’s reinforcements, and once dealing with him, the party escaped across the rooftops of the tenement block the gang was using as a headquarters. Planning to use magic to interrogate the man later, Brundle and Carol take his body with them, preserving it in the extra-dimensional vacuum of Brundle’s haversack.

Riding the momentum of their victory, the party moves on to Laila‘s townhouse, only to find that it has been attacked. The front door is ajar, and it appears that many of the broker’s defensive traps have been triggered. Brundle and Cyrus find a couple of dead bodies in red masks, identifying them as one of the criminal organization’s hit squads. They locate one of Laila’s boltholes, and follow a relatively clear trail into the sewers, where they find a gang of Masks searching for someone, presumably Laila.

The battle is short and devestating. The leader of the hit squad, a particularly ruthless dwarf proves incredibly dangerous, but like most enemies of Platinum Expeditions, he and his subordinates are left dead on the floor. One of his goons, though, is taken alive for interrogation.

Last Session Summary

Will write something a little more creative in the next few days, but for now:

- Hedda the dwarf alchemist Charms Brundle, groupies up. Thistle locks herself in room with ice cream and sappy novels.
- Group at first tries to investigate drug trade through Laila, “the elf from the university”
- Brundle & Merrilyn succeed in bluffing their way into Laila’s house
- Gain information from Laila on Brundle’s Snake cult nemeses.
o Cult of Serazin
o Originally from Splinterscale Island
o Discovered a power source after the war, possibly a deal with some kind of creature
o Brundle’s scale armor was made of the skin of one of their champions
o Their cult is strongest in Releria
- Feeling a dead end in origins of drugs as well as failing to receive information about the Reborn Talon (group error, misremembering connection), group turns to Conor’s bandits.
- Merrilyn, Cyrus, & Carol gather information on the bandits, Liliana researches family, Brundle scopes out Laila’s mansion in case they need to go back.
- Information gleaned:
o Conor setting up group of highwaymen in exchange for a cut of the profits
o Making it known, almost too much, that he’s from Howlett.
o Raiders, thieves, etc.
o Contact is Quint Karras, to be found at the Murdered Horse Inn
- Cyrus originally requested to infiltrate, but after explaining his emotional investment, Brundle and Liliana meet with Quint instead.
- To join group, given choice to go to Immerick to deal with an insolent client: Raidel Dais, a dockhand skimming off the top.
- Pair given Jester Coin with a hole in it as a calling card
- Raidel buckles under pressure and Liliana’s intimidating Burning Gaze, gives info on drugs before skipping town:
o Comes over land from the dwarves, from the sea elsewhere (unknown). They load up the ferry and ship it into town.
- Pair accepted into group, meet Not Conor at a compound.
o Partnered with Red Masks, don’t tread on each other’s toes.
o “Other backers” want chaos
o “Damiluses” want to create ground support in the coming war, war profiteering
o Not Conor knows nothing about the explosion at Loreguard
o Jester Coin calling cards are “taken” from victims
- Group offered job as Highwaymen in the North.

Session 18 notes, part 1

Sessions Notes 8/25 Part 1

To The Council-

It seems my journey has changed. I have seen my error now in abandoning the fight in Howlett, and that Loreguard Kelnyeldau was clearly correct to leave Platinum Expeditions. I should have gone with him if i had only realized how little this group cared for me- humans are confusing. I am returning to Howlett and intend to find Kelnyeldau – hopefully alive, I have abandoned yet another friend to possible death.
I see now how dark the outside world is and so long to return home, but I have made so many mistakes out here I now wonder if I will ever earn that right. I shall try to mend my grave mistakes by returning to help the fight, if I die I shall no that I have failed in my pilgrimage. I am sorry for my failure.

This is the accounting of my last journey with Platinum Expeditions, I hope you will understand why I had to go, and why I did not go earlier.

We were at The Fool and Candle- a coaching inn on the road to Kelstral. Bandit attacks had been greatly increasing in the last few months, rumors circling that Howlett is to blame. The Re-Born talon leader we had captured suggested that “That fool elf at the university thinks we will stop here” I am not sure what that means but I fear nothing good can come of it. Dayne- the thief we captured said that he was working for Conor Damilus- last we had seen of Conor was when we left him tied up in Kestral with the crazed poisoner. We are now making for Menderos.
First and foremost we acquired a cart, as our “undead” party members tend to attract attention- People have been screaming and running from us due to our “party members”. The guards confronted us with questions, telling us necromancy is not permitted. Brundle along with our travel papers managed to get us out of that tough spot but we were sternly warned to keep them out city’s and towns. A warning I can understand, I do not like Carols “babies”.
It was two days travel to Menderos by horse. We had odd stories on the road- Carol told us of her raising her Dead mother, and Thisle told us of her birthday in which many of the puppies in her village froze to death and they feed the dead puppy’s to the other dogs. There was also a discussion of zombie interspecies erotica- Cyrus revealed he was run out of his home at 12 years of age when he began to produce electricity. Brundle shared that he often deprives Thistle of oxygen, which may explain her lack of common sense. I think these people quite mad! That was our first day of travel. We stopped for the night near an often used rest stop with a shrine to Fharlanghn(the god of roads).
Cyrus and I took the first watch of the night, after a short time I began to hear voices and quickly discovered two travelers who were also resting here for the night. I attempted to quietly move near to them but was quickly heard and so introduced myself to them as a fellow traveler and asked if I could share there fire. One was a Dwarf named Drayt, a member of the Stonehammers cartel near the spinestones the other a half-Orc named Thag. They were delivering a shipment of Iron to Kestrel in Howlett and had been accosted multiple times on the road by bandits.

A strange light from Howlett- awful storm
In Menderos after burying the “babies”
At the Inn Boar and Cat, Bills Character(name????) writes a letter to find out what happened i Howlett. I got drunk about Kanadas possible death.
The next morning Meralin recived a note via Raven- his organization is beginning to become unhappy with Farian and that is fearful that something may happen- this would have been sent off just before the storm. Meralin feared it may have something to do with the book.

A foggy morning in Menderos, we headed off to the university. This proved to be the last day for me and Platinum Expedition’s.

We meet Brundles niece at the University library. As Brundle was catching up with his niece Meralin decided it would be “funny’ to have the girl DYE MY FEATHERS BLUE! I was understandably very upset at this, and said please do not dye me blue. I assumed they understood that to do this would be extremely disrespectful. I was apparently wrong, because it was then that Carol attacked me. Carol had been saying for days that she wanted me to leave, and then this! I left, for good.

I left them a note at the inn and have headed back to Howlett. I do not know when I will be able to write again, it seems my path is very uncertain.

Vashara Le’Sheen

Mission Update Re: Platinum Expeditions (PE)

Note from Cyrus Corel to Altuaris Pegason
Mission Update Re: Platinum Expeditions (PE)

- While busy exploring ruins, the thief known as Dyne escaped the group’s captivity. Current whereabouts unknown. Previously associated with group that attempted to burn down an inn full of innocents for personal gain. Associated with Conor Damilus. Should be apprehended immediately if found in Kestral. See attached profile/description. Create file at LM’s discretion.

- Came upon a series of stone bookshelves containing stone books emblazoned with enchanted coins. Their true nature continues to elude us. Further research may be suggested, although what they protect may or may not affect the Shadows. LM’s discretion.

- Discovered heretofore unknown lock & containment system. Full description attached. Summary: Series of runes and locks activated by quarterstaff-sized key and coordinated/protected by humanoid construct/golem and reptilian construct/trap mechanism. Archaic, but effective. This representative is unskilled enough to explain, or even understand, specific technicalities. Research team deployment suggested to add to the archives. Map attached.

- Subject of above containment system was an individual humanoid female. Claimed name: Craytzia, surname unknown. Claimed age and history far and above even that of enchanted creatures. Unable to verify her claims (Dragon? See attached transcript), but knowing that she was imprisoned for an extended period without any apparent food or water leads this representative to believe she holds considerable power. Allowed to leave under own power, but received a vial of blood in exchange (a pact of cooperation with members of the PE). Will attempt to retrieve a sample of blood for Shadow alchemists to research. Profile/description attached. Dossier creation highly recommended.

- Treasure room discovered. List of contents attached. Much left behind, team deployment suggested.

Group analysis:

- Human Cleric Carol (File 325-1) is developing a growing, and disturbing, reliance on necromantic arts. Her expansion to reanimating various beasts is morally more comforting than resurrecting human corpses, this may simply be a matter of necessity than anything. She treats them as her children, yet sends them in ahead of the rest of the party to take any damage a trap or dangerous creature may deliver. While her mercenary nature leaves her one of the few members of PE agreeable to the Shadows’ incursion, as her power develops further one can only imagine a situation where she will create a pile of dead bodies merely to form her own army. Her temperament may be a poor fit for our organization beyond an enforcer role such as my own.

- No word from Illumian Wizard Loreguard Kelnyeldau (File 325-2) since leaving PE following the orc attack on Kestral. Any information leading to his current whereabouts and status may help gain the trust of PE.

- Elven Bard Tamadril Merrilyn (File 235-3): Mostly Harmless. Support role with mostly sub-par infiltration and fighting capabilities. Charismatic nature may prove beneficial as ambassador for the cause, but unreliable for primary role in Shadows.

- An interesting case in Raptoran Ranger Vashara Le’Sheen (File 235-4). While she has gone out of her way to tell me (repeatedly) that she does not agree with the Shadows and our policies, she is the most qualified member of this party, outside of Brundle Vin (File 235-6, see below), to benefit our work. Her sharpshooting skills with the bow are impeccable, and her Raptoran heritage gives her a unique advantage in reconnaissance, escape, and long-distance assassination. While she may personally be difficult to turn, this representative suggests a recruitment expedition to the Stormpeak Mountains may prove beneficial.

- Dyne left in custody of Halfling Druid Thistle (File 325-5). Ease of escape raises additional doubts about her reliability. May prove a liability to the Shadows despite shapeshifting enhancements. See dossier for additional information/concerns.

- Gnome Thief Brundle Vin (File 235-6) is a near-perfect recruit for the Shadows, and an example of why we should invest more into our recruitment of the Whisper Gnomes. An excellent thief with a developing mastery of illusion magic, Vin could be placed in nearly any situation with little chance of failure. His only weakness, in this representative’s opinion, is a tendency to fall into berserker rages, which may draw too much attention or collateral damage in our more stealth-reliant missions. Also has a history of self-reliance and mercenary activity, leading me to think it will be difficult to convince him to fully embrace the Shadows as an organization. Not an uncommon issue among thieves.


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